Hey!
I’m trying to create a blueprint with a box collision that checks constantly if two collisions from another blueprint are inside of it or not. And if they are inside, makes it possible for an event to trigger, and if they’re not inside, nothing happens - the event can’t be triggered.
I’ve been going in circles, because i want that area to only detect two specific sphere collisions, but instead it interacts with anything that overlaps it, even if I cast the overlap begin event to the specific actor’s blueprint.
then you have actor B. I t has a sphere collider set with generate overlap events and also Overlap all Dynamics as collision preset. BUT also the sphere collider just ADD a tag component like this: in my example theGoodOne
I implemented the node sequence you shared, on a begin/end overlap event and created a variable that on tick checks if the overlaps are triggered or not. It works perfectly!