When you Spawn an Emitter you get a reference to its ParticleSystemComponent.
All you need to do to remove the Emitter once your finished with it, is to call DestroyComponent on the reference.
The same as if you were trying to destroy an Actor.
When you Spawn an Emitter you get a reference to its ParticleSystemComponent.
All you need to do to remove the Emitter once your finished with it, is to call DestroyComponent on the reference.
The same as if you were trying to destroy an Actor.