Hi there, I’m attempting to make a procedural world using a blueprint actor, at the moment it’s just a soil piece with a collision volume around it. I’m spawning the blueprint procedurally in order to make a field from within another blueprint.
Here’s how my blueprint that spawns the soil looks like:
Now I need a way to interact with each of those actors individually so I can make changes like removing it, moving it around, changing the mesh… and so on. First I wanted to find out how I can delete all actors, however getting the return value and pass it to the Destroy Actor node only makes the very last actor disappear, all others remain.
How can I get access to every spawned actor individually?
Thanks for any help!