Hey @Rama, does this work for UPackage? Because Im using LoadPackageAsync as a form of caching the new level to be opened (I cant use streaming levels because i want to change the game mode, player controller and such).
Hey @Rama, does this work for UPackage? Because Im using LoadPackageAsync as a form of caching the new level to be opened (I cant use streaming levels because i want to change the game mode, player controller and such).