Hi all
I just started learning UE5, so maybe this is easy.
I want to modify the BP from the First Person Projectile and found there is a node where it destroys itself, what I want to do is that at the same time it can also destroy another object that I am spawning, so, I added another node “Break hit result” which destroys the cubes that are for default in the scene but not the ones I am spawning, the only difference I see is that the once I am creating are not actors, are Characters. Should I use another node? Since this are not being destroyed.