I have been doing some research but I honestly cannot find how to create a voxel type landscape. The easiest way to explain what I am looking to create is how the landscape is in Minecraft except I won’t be needing to destroy any of it. Are there any good plugins or tutorials that go over how to does this?
You could import a heightmap into World Painter (software specifically for landscape editing in Minecraft), then simply export. Depending on the resolution etc you’ll have a blocky/voxel type terrain.
Using world machine, you can use the re-scaling features in the clamp device (set to cubic) and you can control the amount of cubes etc based on the resolution of your input and clamp device.
Also just so you know, that clamp/re-scale feature - it’s only in WM 3.x.x.x and up as far as I know, i.e. not accessible with the free version(which I think has been 2.3 for quite a while).
If you know how to code it’s not too hard to make it in C++. There’s even tutorial here which helps you set it up and generate terrain. There are couple of parts that are missing bit of information so I suggest you use the GitHub project to check out the code parts of the tutorial.
If you don’t want to code then I suppose you could do it with static meshes. If you’re going to have bunch of meshes then I suggest you familiarize yourself with instanced static meshes to avoid performance problems.