I have two problems. The first is the documentation (https://docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Variables/index.html)
I tried the Guide but after I used the manual the blueprints still could not access the variables of the other blueprints
In the example “first person shooter” I use the numbers 1-9 to create objects. In order to switch between the different objects, the Collisions boxes of the existing objects must know what value a variable (Objectswitch)
And that is where we come to the second problem. The mean point of the created objecte is always center of the collision boxes. And I haven’t found anything on the internet about the fact that you can set the Collisionboxes so that you can create the objectto to a pre-difined position
OK thanks but how can I make a control if Object Referenz has the value 1 or 1-9. If value=1 it should create a rectangle and if the value =2 the bp creates a oder object. According to the reference, I should create a p variable in the first BP again and give it the same value as the first variable. That is at least how I understood it.
In short: I try to recode a game like Minecraft/Satisfactory. My friend wants to make a Game company. And my part is to code the game. I want to recode games like Minecraft and other games to learn how to use the Engine. But I think I use the wrong way to create my test game