I am using the Neo Kinect plugin to get the raw depth data from my Kinect v2. I am processing this in a material asset to get the depth in millimeters but I am unsure where to go from here. I want to create a height map from this data that I will use to carve into a 3D Volume Texture to produce an interactive visualisation for use in a physical sandbox.
I have not worked with height maps before so am a bit lost on which direction to head in. I’d appreciate any guidance.
Perhaps I am going about this wrong. What I am ultimately trying to do is use these depth values to select a pixel of a volume texture like this where each layer of the texture is a different image. I then want to display this on my HUD, is it possible to achieve all of this within the material instead of trying to create a height map.