Hi,
I am creating my game menu and managed to create custom shaped buttons using blueprints , as shown below :
These give me nice looking transparent buttons with rounded edges , but , I want to utilize this texture to get the same effect in my C++ code , how to do this?, The code I wrote gives rectangular transparent button , I need to use this materials/textures with opacity , with proper rounded edges. A part of my current code is shown below :
ChildSlot
.VAlign(VAlign_Fill)
.HAlign(HAlign_Fill)
[
SNew(SOverlay)
+ SOverlay::Slot()
.VAlign(VAlign_Top)
.HAlign(HAlign_Center)
[
SNew(STextBlock)
.ShadowColorAndOpacity(FLinearColor::Black)
.ColorAndOpacity(FColor::FromHex("#BB9223FF"))
.ShadowOffset(FIntPoint(-1, 1))
.Font(FSlateFontInfo(FPaths::EngineContentDir() / TEXT("/EngineFonts/Barbarian.ttf"), 48))
.Text(FText::FromString("The Forgotten Realm"))
]
+ SOverlay::Slot().Padding(FMargin(GameButtonLeftMargin, GameButtonTopMargin, GameButtonRightMargin, GameButtonBottomMargin))
[
SNew(SHorizontalBox).Visibility(EVisibility::Visible)
+ SHorizontalBox::Slot()
[
SAssignNew(GameButton, SButton)
.Cursor(EMouseCursor::Default)
// .OnClicked(this, &SDDFileTree::RefreshButtonPressed)
.ButtonColorAndOpacity(FColor::FromHex(GamebuttonColor))
[
//Colored Background
SAssignNew(GameButtonText, STextBlock)
.Text(FString("New Game"))
.Font(GamebuttonTextFont)
/*.Font(FSlateFontInfo(FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Bold.ttf"), 16))*/
.ColorAndOpacity(FColor::FromHex(GamebuttonTextColor))
//.HighlightColor(FColor::FromHex("#B7D5FFFF"))
.ShadowColorAndOpacity(FLinearColor::Black)
.ShadowOffset(FIntPoint(1, -1))
]
]
]