Hey guys I have what I think is a quick question (I’m sorry if it’s not). Also I’m sorry if the terminology I’m using is incorrect but I’m just looking for someone to point me in the right direction.
I want to create essentially an “item” Blueprint type and I want to be able to make this a UPROPERTY and when I go to set it, it will only allow me to select Blueprints which are “items”.
How do you go about making custom Blueprint types like this in UE4? I don’t know if there is some sort of built in functionality in the engine or what. I’ve done some digging and I feel like this may be related to Gameplay Tags in some way? I’m not sure exactly how those work either to be honest.