Plexofill
(Plexofill)
April 27, 2023, 4:06pm
1
I followed this tutorial to get a video in my environment, but the video plane requires lighting.
While this works for my application, I would love to figure out how the video can emit light for future applications.
This same question looks like it was introduced and resolved earlier, but the screenshot of the blueprint solution has been lost to time:
I’m working on a virtual concert in UE4 and I wondered if there is a way to make a video material/texture emit light dynamically. The best comparison would be how a tv works in a dark room. The lights on the tv would light up the room around it, that is the kind of effect I am trying to achieve. I’ve heard about textures/materials being able to emit light if they are on a static mesh (currently I’m using brushes since its easier for my setup) but I dont believe that works on video/animated mater…
High500
(High500)
April 28, 2023, 6:01am
2
Hi @Plexofill
The media source is mapped through a material for usage, so hook the base colour to the emmissive also inside the material. You could use a multiplier in between to exaggerate the effect.
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Perfect! Just tried it out and it worked like a charm. Thanks!
1 Like