How can i create an Asset after download all textures from Fab?

Basically you should only need Base Color, Roughness, Normal, AO and maybe Metallic if it’s included and isn’t just flat 0 or 1. Other texture maps are for different pipelines like Spec-Gloss.

Infact I don’t think you should plug in the Specular texture because in the PBR rendering pipeline, the value is supposed to be 0.5 for a realistic look.

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