Hi, how i can create a Material from the 9 (nine) textures that ive downloaded from Fab, i know the BaseColor, AO (ambient Oclussion), Roughness, and Normal Map and Specular, but where i connect : Bump, Cavity, Displacement and Gloss?
You need to create a new material and drop these maps you got into the corresponding slots. I would go to YouTube and search for an Unreal Material Creation tutorial. It’s easy enough to do once you get used to it.
Basically you should only need Base Color, Roughness, Normal, AO and maybe Metallic if it’s included and isn’t just flat 0 or 1. Other texture maps are for different pipelines like Spec-Gloss.
Infact I don’t think you should plug in the Specular texture because in the PBR rendering pipeline, the value is supposed to be 0.5 for a realistic look.