Hi everyone!
So I’m making a stealth game where I want an ai to go to combat mode when suspicion meter is full like in assassin’s creed games but I don’t know how to do it and I couldn’t find a good answer to my problem. My question is how I should do it and should I use pawn sensing or something else? (I also uploaded images of my current vision code.)
In Assassin’s Creed the suspicion meter seems to me to be more driven by your actions within the enemy’s perception, than by the perception itself. It’s up to you how much Suspicion certain actions will add to the meter. I would say just make sure you only add it if the player is in the enemy’s perception when the action is taken.
I think I remember AC also making the enemies more perceptive and share information more, the more suspicious they are.