I’m trying to create a canvas of sorts, the Drawing Area is a border with a Render Target inside it. I want this to be able to zoom so the canvas could increase in size. But using Render Transforms to increase the scale makes the canvas overlap other widgets.
Is there a way to cutout the widget so that it remains within its bounds but still scales? I also need a system to scroll across the canvas once its zoomed in.
Would it be possible for you to provide an example of such widget? I’ve been trying to make a render target stretch so that I can use a scroll bar to scroll across the stretches surface