I am creating a fighting game and I would like to make a smash brothers style camera, where all players are contained inside the view and the one camera simply zooma out or in to contain all of the players. I don’t need the smash brothers dynamic where the camera has a limit to how far it can zoom out, I just for now want a unified camera so I don’t have to do split screen for local Co-Op
I have an idea how to do this. Someone mentioned in a semi-related thread that it would basically be getting the player positions and finding the midpoint between them, but I’m rather new to unreal engine and so I don’t know how that would be accomplished in blueprints. Any help would be incredibly appreciated.