So I’m following a tutorial to make a Mobile Endless Runner but I noticed my blocker objects will often spawn right in front of my character.
How can I create a small gap that only occurs briefly at the start of the game without breaking my master tile spawning to prevent that problem from happening?
Why don’t you just move the player start back a bit from the location you are feeding your random spawner so it can’t spawn too close to the player? Can’t really tell too much about how you have laid the game out and the relationship of the tile to the player but consider having a “blank” tile or two to start then spawn things, or turn off collision for like 2 seconds on the player so if something spawns close it will pass through. Really a bunch of ways to do this, easiest I can see is just move the player location.