Hi there. I’m just starting to use Structs throughout my project and I was wondering what the process is to create a separate header containing a selection of non-specific Structs that I can use inside different classes? Like a ‘MyGlobalStructs.h’
Also, is there anything else I need to know if I create Structs outside of a default Unreal class? I understand Structs aren’t garbage collected so do I need to do anything else if I place them inside a separate header file?
(I don’t really know what the hell im doing to be honest haha)
I have only created classes through the built in menus from within the editor so I’m trying to not to mess everything up haha.
Thanks for any help!