I don’t know the length of the arrays of attackinfo for dino’s, or how they’re set up in the bigger picture, but in essence what I was saying was to create a Make DinoAttackInfo Struct node and set the values you want in that, then replace the struct you’re wanting to change at the index you got it from, how to do that part exactly, I couldn’t say at this time - I don’t have the DevKit open at the moment as I’m working in Maya and attempting to fix UV maps Maya utterly ruined :|.
But, you may also be better off waiting for the 222.1 update to the DevKit, as Drake said they added/expanded functions for buffs and I believe insinuated there would be an example of this on the Giganoto for buffs they used on it… if that will help you solve what you’re doing, I don’t know. It’s worth a wait and look though I think.
-WM