I have tested -generatepatch feature using sample-map(ThirdPersionMap).
I didn’t changed anything from release version, but patch data created.
I checked _P.pak file by UnrealPak.
I found ShaderArchive and uexp(WorldPartition Level).
When I change some assets, the updated assets are properly included in the patch, but those assets are not deleted and remain in the patch.
I don’t want these to be included in the patch, how do I do that?