UGameEngine::Init() calls
FString Error;
if(!ViewportClient->Init(Error))
{
UE_LOG(LogEngine, Fatal,TEXT("%s"),*Error);
}
You seem to be missing the Init call to your new ViewportClient
UGameEngine::Init() calls
FString Error;
if(!ViewportClient->Init(Error))
{
UE_LOG(LogEngine, Fatal,TEXT("%s"),*Error);
}
You seem to be missing the Init call to your new ViewportClient