How do I create a blueprint that will move the cloud in game play.
Please see attached image.
My cloud is actually a collision.
Can I still make it move if so, how?
Hi Pelumi00,
Omnicypher’s approach still would work for a cloud with collision. I don’t know if tick is the best option for movement, however. Especially when dealing with something such as a cloud, I would run it off of either a timer or a timeline instead. This will prevent your movement from becoming framerate dependent, which could bog down older computers unnecessarily.