How can I create a lightweight animated crowd in Unreal Engine 5.5?
I have several characters with baked Animation Sequences, and I’ve already converted them into Geometry Cache assets. I want to scatter multiple animated instances of these characters across my scene using a Cloner Actor or PCG, but I need it to be GPU-efficient (not spawning heavy skeletal meshes).
Also, I’d like to have variation—different characters and randomized animation start offsets—so the crowd looks more natural. How can I set this up?