Good afternoon, I would like to know the configuration that I should set so that an AI, when touching me, triggers a jumpscare and kills me.
Hey @Proyecto231231!
We’ll need to know a good bit more before being able to steer you in a good direction, but what you’re asking is a lot.
How far along are you in your project?
What is the jumpscare? That’s sort of a concept, not really something that can be broken down into “How do I?”. Do you want to do a sequence? A pop-up on screen?
Do you have code on the AI yet?
This, unfortunately, is not a place where such large questions can be answered. Try to get down to the smallest version of a question you can get. Like “How can I make this montage play when the player collides with the AI?” or if you’re not through collision yet, “How do I program collision with the player on this AI?”
We are more than willing to help you, but wide, overarching questions are very much going to be overlooked, unfortunately. Try to do as much of it as you can yourself first, then when you hit a roadblock, bring as much info and specifics as you can and we’ll do our very best as a community to help!
Hello, good evening, sorry if I was very uninformative with my question, the truth is that I am very good at explaining myself with information about something that I suffer from and also not with English since in the Spanish area they could not answer me…
My project is almost ready, I already have the AI configured and it moves randomly on the map and when it sees me it follows me, what I have not been able to find is how to make the moment it approaches me, it will automatically be a game over, A cinematic or screamer is activated and it takes me directly to the menu, phasmophobia style so that it is understood, that is what I would like to replicate but in a very simple way, like my game, which is very homemade
OK, great!
You need to set up a cinematic of some sort. Have you looked into sequencer at all?
It will need some sort of animation. If you use a sequence, use “Play Sequence”, and if you use a montage, “PlayMontage.”
You should have a collision volume around the AI, and then on collision, activate that. You can have it on the player, or on the level, or on the AI, there are many ways to go about it.
As far as a game over, how you want to do that is up to you.
Hello, good afternoon, I have tried a few ways and I have not been able to connect things well, I have already created the attack cinematic and main menu, but it won’t let me connect the collision cinematic, do you have any idea how I could do it?
Is the cinematic a sequence, or a video file? What kind of cinematic is it, because that will matter!
A Sequencer Cinematic will need to be interacted with in the Level Blueprint, inside an actor all you can do is assign them a “role” in a sequence.
A video file like an .MP4 or an .MKV will need to be played with a “Media Player” which can be placed in a level.