how can I create a interchangible elements in UMG


I’d like to know how can I make an UMG that has a few buttons on the left side of the screen, and when each of that buttons get pressed - on the right side of the screen a different content would be displayed.

Something like mass effect codex, but instead of drop down (tree) element I would have buttons.

Thank you.

For all those who have the same issue, I’ve found a solution to this problem:

With the use of widget switchers:
here is a precise and fast tutorial