How can I create a graphical guided path, like an arrow or pattern, for a character to follow in game?

Hey guys, I’m still learning Unreal Engine 5.8 and I can’t seem to find a good learning resource or video on how to do the following:

I’m trying to make different patterns like an arrow that is floating parallel to the ground but guiding the character in first or third person view to a destination. Would I simply make a plane mesh and texture it with an SVG or PNG that has a transparent background?

You’ll probably want to use a Spline Mesh and use Find Path to Location Synchronously to generate a path, then get path points from that to update the spline.

He’s doing that in top down template, so you’ll need another way to feed the end location into thepath finder for first/thirdperson.