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How can I create a cvar for my mod?

Hi,

How can I create some cvar to an mod? For example, I’m creating a new mod for plating and I would like to leave some cvars to Admin servers customization. Something like this:

On GameUserSettings.ini



[MyMod]
CropPlotSeepMultiplier=2
CropPlotSlot=600


Someone can u help me?

Thanks

You create a reference to the “Shooter_GameMode” in your blueprint, and, then, from there, you can find “get Int Option from ini”.

Do you mean here ?

You would need to do it in a graph, but you will not be able to do that in a graph for an engram entry. You would need to do it in the graph of a class that can get access to the “world context object”, such as a structure or buff.

I’ve tried to do something like this, but I don’t understand so much how to do. I spent some time to try but I can’t get to do this :frowning:

@czshomer - Watch ZenRowes Videos on Ark Modding. [Config Options

https://youtube.com/watch?v=_VkmjvMNgVU](https://www.youtube.com/watch?v=_VkmjvMNgVU&t)