Hi everyone.
I have a submarine submerged under water surface.
Then it rises up and breaks through the water plane so you can get out of it and walk around on top of it.
Now … Creating the water shader is done.
I have a nice plane double sided with water shader working great.
Now if the boat rises up you see the plane pass by outside the windows of the sub BUT you also see the water inside the sub passing through.
How can I create a volume that defines the interior shape of the sub “and keep the water out” so to speak?
I know about the blocking volumes but I don’t know if you can attach this to a moving submarine mesh and have it “keep water out”
Any ideas?
So essentially I mean some kind of Boolean like you use in 3D modeling to “cut through” a water plane material and make a selected part of
it invisible. The sub is moving through its a skeletal mesh animated with Sequencer. So I would need to attach it to it.
And it only needs to make the water plane invisible not the other meshes.
So you would see water behind the windows of the sub and not inside in other words.