How can I create a crafting system like My Time in Portia?

Assembly station. A hologram or something like that (ghost of a finished product) on a crafting table that fills up as the player places components on it

You need three components, the actual UI, a mesh and sub-meshes.

You tie the UI to the mesh which has hidden sub-meshes. When you place items in the UI, it starts showing more of the hidden meshes. Thus you get the effect of the crafting table filling up.

I highly suggest you look at some basic Unreal Engine tutorials for blueprints and UMG widgets. These will take you far! :slight_smile:

Thank you! Do you have any more advice? Im still new to this

I think my comment covered most of it. If you have any questions during your development, please let me know here and post some images.