Hello everyone, i imported an ergonomich character in Unreal, but now i have a problem with the collision. In character mode, i can’t modify the default collision cylinder. I need to create a complex collision equal the body. Someone have the solution at the problem?
Characters only use their spherocylinder shape - a capsule component.
What you can do is add a PHAT asset in which you customize different spheres, cubes, and capsules to approximate the body shape.
The only purpose of this is physics interacrion/ragdolling and such.