Hi, I have a little misunderstanding about how I should control the jump.
I have: Max Walk Speed = 500 (and when I sprint: 700); Jump Z Velocity = 450
The problem would be when I jump with 700 at Max Walk Speed, it flies too much, almost the whole map :))
How can I evade the force of speed when I press to jump? If it is possible:))
Player velocity can be tied to jump height sure. But… when i punch in the numbers you mention into the player movement component, the jump is not that long.
Max Walk Speed = 700
Jump Z Velocity = 700
I’d eyeball the jump length at 5, maybe 6 meters. Is that not what you experience? If so, could you clarify what other factors come to play?
Yes, 5-6 meters is, but somehow I would like it to jump less but with the same properties ( spped:700 with jump:450). 6 meters It seems too much to me.
I change Gravity Scale to 1.15 but it’s the same result. The capsule flies too much in length.