How can I control spawn rate of Niagra Particles with sequencer for Cinematic

Hi
I’m wondering if someone knows of a way to have keyframes in sequencer control the amount of particle emitting from a niagra system. I want to be able ramp the amount up from zero and then back down along the sequencer timeline. When I add the Niagra system to sequencer I see Niagra Component and options under that but nothing related to spawn. I am definitely not a UE4 expert so if the answer is obvious please forgive the ignorance.

Thanks,

Change the spawn rate to be a “Float from curve”… then it will let you animate the spawn rate.
[Edit] Sorry I didn’t realize that you needed to have it connected to the sequencer timeline. I would try to expose a float to a blueprint and control it from there.

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Did you ever get an answer on this? I am trying to use system lifecycle in the sequencer and it turns the particles on and off once but does not turn them back on? Life cycle seems the way but I think there is some setting that doesn’t allow it to turn back on.

Yeah it would be nice if anyone has a solution to this or can explain how to do this. Everyone says to learn blueprint basics but Blueprint basics never really involves working with sequencer or things like this.

Not sure when this was introduced, but if you have your Spawn Rate driven by a user parameter, when you add your niagara system to sequencer and add the niagara component track, within that you’ll be able to add tracks for your user parameters.