How can I make a script similar to this but use a gamepad’s right stick? Matter of fact I don’t like the mouse idea at all, is there a better way to do this? (Especially when splitscreen is involved.)
Hey there, if you look at the third person template that should be implemented.
That is not what I am asking.
Maybe if you explain what you want a bit more, we can help a bit better.
I gave you the blueprint… If you read what I said and understood the blueprint you’d know.
it looks like your basically trying to make the character rotate to look at the location of where the cursor is, though its not immediately clear. given that you dont use a cursor generally when using a controller what your trying to accomplish makes zero sense and the answer xlar8or is right. I suggest making things clearer when asking the question it makes things easier on those who are going out of their way to help. Also just posting the blueprint isn;t enough, if i had to figure out what people are trying to do by their blueprints that dont work no thing would ever get solved.
the only good way to do it with the gamepad is with add input yaw which to my knowledge if the way its done in the third person character. the other thing i would take a look at is the top down shooter example but it probably has something similar. when using a gamepad and not using any kind of cursor you dont need all the vector math and the stuff in your picture. itll also be better performace wise if your nut running it off of tick.
It does make sense, you know what I am trying to do, so what I am asking is if there is another way to control the players rotation with the gamepads right stick and the mouse but not the curser, okay I wasn’t that specific but its not that difficult to figure out.
Yes, this’ll work, thanks.