How can i control an fbx animation from a UMG slider?

Hi all,

Is it possible to control an animation from an fbx file with a UMG slider? I assume this is quite easy, but can’t find any information on it.
Any help or links to tutorials or documentation would be greatly appreciated.

Thanks,

I worked it out. Basically in the UMG widget for the slider i can “get all actors of class” then call a custom event created in the blueprint of the skeletal mesh. Seems to work.