Hi all,
Is it possible to control an animation from an fbx file with a UMG slider? I assume this is quite easy, but can’t find any information on it.
Any help or links to tutorials or documentation would be greatly appreciated.
Thanks,
Hi all,
Is it possible to control an animation from an fbx file with a UMG slider? I assume this is quite easy, but can’t find any information on it.
Any help or links to tutorials or documentation would be greatly appreciated.
Thanks,
I worked it out. Basically in the UMG widget for the slider i can “get all actors of class” then call a custom event created in the blueprint of the skeletal mesh. Seems to work.