I’d like to construct a control rig blueprint by script.
Unreal Engine give us “Add Node function”, for example “Add Branch Node”. But I cant find a function for connecting those nodes.
Do you know how to connect those nodes by script?
I’d like to construct a control rig blueprint by script.
Unreal Engine give us “Add Node function”, for example “Add Branch Node”. But I cant find a function for connecting those nodes.
Do you know how to connect those nodes by script?
Can you construct a control rig blueprint by C++ or Blueprint? Do you know below api?
Let me know when you construct a control rig blueprint by using those api. In real game development, most of the work is done by automation tools, not humans. Human’s work is developing automated tools.
(In addition, I solved it myself.)
Would you please share how to do it in c++? I’m having the same problem, thanks.