I’d like to construct a control rig blueprint by script.
Unreal Engine give us “Add Node function”, for example “Add Branch Node”. But I cant find a function for connecting those nodes.
Do you know how to connect those nodes by script?
I’d like to construct a control rig blueprint by script.
Unreal Engine give us “Add Node function”, for example “Add Branch Node”. But I cant find a function for connecting those nodes.
Do you know how to connect those nodes by script?
I don’t think I’m following. Blueprints have execution chains that determine in what order the connected nodes should run. C++ also has it’s own compiling system, let’s not go off topic here but you can think like the lines are run from top to bottom under the same function. You can override existing stuff and adjust them to your liking, but I’m not sure what you mean by “connecting” in C++.
Also, why don’t you just… set up your control rig inside the engine? Did you loose a bet or something is this a challenge? Because it’s certainly not a practical way, and that’s if it’s possible
Can you construct a control rig blueprint by C++ or Blueprint? Do you know below api?
Let me know when you construct a control rig blueprint by using those api. In real game development, most of the work is done by automation tools, not humans. Human’s work is developing automated tools.
(In addition, I solved it myself.)