How can I make sure that when the “Hunger” System is equal to 0, the “Life” System will start to go down until the value is no longer equal to 0? Both systems are already there, but I can not figure out how to create this “Connection”.
Thanks for the help!
That in practice it would be a “Damage” system. but I do not know how to adapt to th “hungry” system.
Look into Blueprint Interfaces. Watch BP communications video tutorials at Unreal Engine channel if you arent familiar with it.
Hi ,
set up a branch with the codition >= (float, or int if hunger is an int). Set the second output to 0 and set the first input to your hunger variable. Then you can set your damage counter off of the true branch.