If you have several navigation paths made with Unreal Engine splines, how can you automatically join those paths when they cross each other?
Hello there @Suhebm!
Checking across the community, splines don’t have a built-in feature to detect each other, but it should be possible to setup a blueprint that is able to detect when the interject.
The BP can use Get Location at Distance Along Spline and GetSplineLength to read points across the splines, until they record hit a point within a small distance of each other. Once that triggers, the BP can create the connection, and even use AddSplinePoint to create a new spline from there.