Hi! I am currently working on a personal project. The goal is to create a website that can interact directly with and change the state of objects and interactions within a package. For example, clicking a website button within a website would open a door within the packaged game itself. In the beginning of my research I have been doing, it seems like a websocket is the way to go but I only really know how to do visual blueprinting and was wondering if there was a way I could impliment such custom code in a way that can still interact with blueprint nodes within the editor. Should I create custom code or use the in-engine websockets and whats the best course of action to being able to have this system running mostly automatic? Thank you so much for your help!
Websocket, but review the “Remote Control” documentation, you can do it with little to no programming.
Remote Control for Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
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