Hi all.
I am developing a virtual museum that lets you interact with models in a gallery which opens a new map for you to interact with the model, so like: Main Map → Model Map.
My concern is that I have several models that can be accessed from the main map, and I want to be able to tell the next level which model to render based on what hotspot was interacted with.
Could I communicate this via character blueprint that when a hotspot is interacted with, it sets a variable in the player blueprint, which is then somehow communicated into the new map?
kind regards.
Kieran.