I’m using the axis input in the character blueprint to directly control bones on the player character. Whilst this is working fine, I have an issue where the further you move the mouse/stick in a direction, that point will carry on passed where the mesh of the character can stretch to and beyond to some invisible point. You then have to hold the stick/move the mouse back in the opposite direction for the same amount of time before this invisible movement point comes back to move the bone correctly.
ie. I hold right on the control stick the character’s hand moves right until the arm is stretched, if I continue to hold right for a minute after this point I then have to hold left for a minute until the arm will move left again.
I’m not sure what’s causing it. I can clamp the position of the mesh without problem, and I’ve tried clamping right after the Inputaxis, but this continuous ‘dragging’ movement carries on. Any ideas?