In Project Settings -> Input, i defined a new Action Mapping called Sprint. Now in my character blueprint i want to check if this Sprint key is pressed. I can create a Get Player Controller node and wire it to Is Input Key Down but thats not i want. I mean something like Is Custom Input Key Down that lists the Action/Axis Mappings from Project Settings.
I want to post this on AnswerHub but before i do that i want to know if this is a missing feature or i am missing something.
Thats what am actually doing now. I set a boolean to true if input key is pressed and set it to false when released. But i think a dedicated node like IsCustomInputKeyDown will be cool.