How can I check for a specific actor to destroy during an overlap event?

Try this:

You check the overlapping actor with cast, if it is the one you want then it spawns the other actor and then the throwing buddy gets destroyed.

I’m trying to destroy an object and spawn something in its place. However, I’m having trouble making sure that only the actor I want gets destroyed and triggers the spawn.

Here is what I have so far. I only want “Throwing_Buddy” to trigger the overlap event.

Alrighty, that worked! Thank you very much