Hello!
I really tried hard to find that array and it doesn’t make sense what so ever. Is there a possibility to find out the name or blueprint of the array that forces me to crash? Thanks!
I’m getting this crash:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 611] Array index out of bounds: 1 from an array of size 1
From the CrashContext.runtime-xml
UE4Editor-Core 0x0000000089a70000 + 4646e7 UE4Editor-Core 0x0000000089a70000 + 277d1a UE4Editor-Core 0x0000000089a70000 + 1ffe33 UE4Editor-Core 0x0000000089a70000 + 2004d0 UE4Editor-SlateCore 0x000000009b5a0000 + 1f6888 UE4Editor-SlateCore 0x000000009b5a0000 + bc7c9 UE4Editor-SlateCore 0x000000009b5a0000 + 112e62 UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-Slate 0x000000008c790000 + 75bf6 UE4Editor-Slate 0x000000008c790000 + 4d459 UE4Editor-Slate 0x000000008c790000 + 763bd UE4Editor-Slate 0x000000008c790000 + 4e2a2 UE4Editor-Slate 0x000000008c790000 + 9a859 UE4Editor-Slate 0x000000008c790000 + 99a4d UE4Editor 0x00000000887c0000 + 7a6a UE4Editor 0x00000000887c0000 + 1554c UE4Editor 0x00000000887c0000 + 155ca UE4Editor 0x00000000887c0000 + 2316c UE4Editor 0x00000000887c0000 + 25b8e KERNEL32 0x00000000d0450000 + 16fd4 ntdll 0x00000000d08b0000 + 4cec1
<SourceContext> 538 }
539 #endif
540 #endif // WINVER
541 }
542
543 FORCENOINLINE void ReportAssert(const TCHAR* ErrorMessage, int NumStackFramesToIgnore)
544 {
545 /** This is the last place to gather memory stats before exception. */
546 FGenericCrashContext::CrashMemoryStats = FPlatformMemory::GetStats();
547
548 FAssertInfo Info(ErrorMessage, NumStackFramesToIgnore + 2); // +2 for this function and RaiseException()
549
550 ULONG_PTR Arguments[] = { (ULONG_PTR)&Info };
551 ::RaiseException( AssertExceptionCode, 0, ARRAY_COUNT(Arguments), Arguments );
552 ***** }
553
554 FORCENOINLINE void ReportGPUCrash(const TCHAR* ErrorMessage, int NumStackFramesToIgnore)
555 {
556 /** This is the last place to gather memory stats before exception. */
557 FGenericCrashContext::CrashMemoryStats = FPlatformMemory::GetStats();
558
559 FAssertInfo Info(ErrorMessage, NumStackFramesToIgnore + 2); // +2 for this function and RaiseException()
560
561 ULONG_PTR Arguments[] = { (ULONG_PTR)&Info };
562 ::RaiseException( GPUCrashExceptionCode, 0, ARRAY_COUNT(Arguments), Arguments );
563 }
564
565 void ReportHang(const TCHAR* ErrorMessage, const uint64* StackFrames, int32 NumStackFrames, uint32 HungThreadId)
566 {
567 if (ReportCrashCallCount > 0 || FDebug::HasAsserted())</SourceContext>
<UserDescription />
<UserActivityHint>Layout="Document : 7" Label="Event Graph" Content=SGraphEditor</UserActivityHint>
<ErrorMessage>Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 611] Array index out of bounds: 1 from an array of size 1</ErrorMessage>
<CrashDumpMode>0</CrashDumpMode>
<CrashReporterMessage />
<Misc.NumberOfCores>4</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>8</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
<Misc.CPUBrand>AMD Ryzen 5 1400 Quad-Core Processor</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>NVIDIA GeForce GTX 1060 3GB</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Windows 10 (Release 2004)</Misc.OSVersionMajor>
<Misc.OSVersionMinor />
<GameStateName>BP_CBGameState_C</GameStateName>
<MemoryStats.TotalPhysical>17130172416</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>16</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>7872466944</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>140724763328512</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>4081872896</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>4082171904</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>7030902784</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>7031312384</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
<Threads>
<Thread>
<CallStack>ntdll 0x00000000d08b0000 + 9be44 KERNELBASE 0x00000000ce300000 + 226ee UE4Editor-Core 0x0000000089a70000 + 461fba UE4Editor 0x00000000887c0000 + 27c1f VCRUNTIME140 0x00000000b80d0000 + b8f0 ntdll 0x00000000d08b0000 + a111f ntdll 0x00000000d08b0000 + 4b474 ntdll 0x00000000d08b0000 + 4b1c5 KERNELBASE 0x00000000ce300000 + 23e49 UE4Editor-Core 0x0000000089a70000 + 461f37 UE4Editor-Core 0x0000000089a70000 + 4646e7 UE4Editor-Core 0x0000000089a70000 + 277d1a UE4Editor-Core 0x0000000089a70000 + 1ffe33 UE4Editor-Core 0x0000000089a70000 + 2004d0 UE4Editor-SlateCore 0x000000009b5a0000 + 1f6888 UE4Editor-SlateCore 0x000000009b5a0000 + bc7c9 UE4Editor-SlateCore 0x000000009b5a0000 + 112e62 UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-SlateCore 0x000000009b5a0000 + 112efd UE4Editor-Slate 0x000000008c790000 + 75bf6 UE4Editor-Slate 0x000000008c790000 + 4d459 UE4Editor-Slate 0x000000008c790000 + 763bd UE4Editor-Slate 0x000000008c790000 + 4e2a2 UE4Editor-Slate 0x000000008c790000 + 9a859 UE4Editor-Slate 0x000000008c790000 + 99a4d UE4Editor 0x00000000887c0000 + 7a6a UE4Editor 0x00000000887c0000 + 1554c UE4Editor 0x00000000887c0000 + 155ca UE4Editor 0x00000000887c0000 + 2316c UE4Editor 0x00000000887c0000 + 25b8e KERNEL32 0x00000000d0450000 + 16fd4 ntdll 0x00000000d08b0000 + 4cec1</CallStack>