How can i check actor is overlapped with collision?

I made Player and Vehicle. and i add a collistion box in vehcle, so if player enter to collision box, then do something. this is my current blueprint, but it is not working. what is wrong?

Use Other Actor, not Overlapped Component. Here you’re basically asking “Is my collision box a player”, and the answer will always be False.

To check if the Actor that overlaps the Box Collision is one of your players, wire the “Other Actor” pin to a new node called “Cast to YourPlayerClass.” This will “convert” the Actor to a Player if possible. So if it is a Player, the top exec pin off of the Cast node will fire, and if it not, then the “Cast Failed” exec pin will fire.

Hope this helps