How can I change VOIP's settings during Runtime?

Hello,

In UE4.27, I’m working on a multiplayer game based on the steam advanced sessions plugin and I’ve implemented proximity voice chat using VOIP(talker) and now I’m working on adding a walkie-talkie, but no matter how I do it, I can’t change the VOIP’s settings, there’s another forum with the same problem and it has a solution, but the solution isn’t working for me:

I think to solve the problem I need to destroy the VOIP, but I don’t know how to destroy the VOIP, I’ve tried using destroy component, but that’s not working.

Here’s how I initialize the VOIP:

Maybe, I’ve done something wrong while initializing.

I had to restart the Voice Engine using ResetVoiceEngine() after changing settings for them to take effect during runtime. Doing it without the reset didn’t seem to apply anything.