Up until UE 4.26, the Pixel Streaming video resolution was determined by the video resolution of the game, and could be changed easily during runtime by using setres or r.SetRes in the console.
However, since 4.27, this doesn’t seem possible anymore. The video resolution is the same as the game resolution at startup, but it’s not possible to change it using the console commands anymore.
I’ve also tried with using PixelStreaming.Capturer.CaptureSize and PixelStreaming.Capturer.UseBackBufferSize, but doesn’t seem to have any impact.
How is it possible to change the video resolution during runtime now?
Hi, could you share the details how and when to input the commands. I tried to do that according your steps after the application start, and also tried to use ConsoleVariables.ini to make sure the engine use the commands while startup.But all of them have no effects.