Hey, I searched up how to the change the velocity of a projectile and I saw that simulating physics messes up the velocity of the projectile.
Now, how can I change it, even with simulating physics?
I tried using all methods: set velocity in local space, set all physics velocity but it didn’t change.
After I posted the question, I removed the projectile and tried to give velocity to the mesh itself. In the end, I added an impulse to the mesh and checked the boolean in the down end of the node, which applies the impulse as velocity. Of course I had to adjust the vector, like rotate it etc. , but I finally had something that worked as I wanted.
I will mark this as solved. And thanks again for the quick answer. I will keep in mind your approach in any future projects. If anyone wants to know how I applied velocity to the mesh itself, just tell me.