I’m using the default mannequin character in my game and the issue I have is with the default UV mapping, that both sides of the face share the same texture so I cannot have a left side and a right side face. I want to change the UV mapping on its face so I can customize the face textures.
Ideally I would like to do this in unreal but all I can do is change the texture material, not the UV mapping. I try to export the model as an FBX because I know how to change it in Maya, BUT, whenever I import it into Maya a handful of the joints/skeleton are messed up.