Is it possible to slowly increase the scale of a ball character over time? Not sure if it should be a morph target, animation, or if it’s possible at all.
ball character
This would depends on what that is.
- are you using an actual Character class for this
- or just a Pawn
- or maybe just an Actor
- are we simulating physics.
- what behaviours are expected
- how are things being moved at the moment
Technically, you should be able to just world scale the actor. But if you want non-uniform scale (make a ball into an egg), you will need to jump extra hoops for the physics to comply.
I’m using a rolling template, it says the PhysicsBallBP is a pawn class. It is keyboard controlled, there is physics, it would be uniform scale. Behavours, I suppose, would be input response might be slowed as the size increases and the collision should match the scale offset.
Wow, thank you so much. This kickstarts my project so much.



